3D Artist with over 7 years of experience in the videogame industry, specializing in environments, props, and character creation. Contributed to two shipped titles (Ikai,
multi-platform – physical and digital release – and Instants, Steam & Nintendo Switch), handling end-to-end asset production including modeling, texturing, rigging,
lighting, and optimization. Proficient in Unreal Engine, Maya, and PBR workflows, with a strong focus on performance, consistency, and visual storytelling. Experienced in indie and small-team development, adapting to diverse roles and delivering assets efficiently
while maintaining high artistic quality. Passionate about crafting immersive and stylized 3D content that enhances gameplay and player experience.