CADAVRA was a prototype game set in an abandoned circus, where the main character had to escape with the help of an ally. The project was ultimately canceled during its prototype stage, as the studio decided to take a new direction for the genre of its games. I was responsible for assets creation and environments, from the initial blockout to their implementation in the engine, as well as handling the environment lighting.
Concept done by Beatriz F. Valverde https://www.artstation.com/aszith